Tactical Commander
Wargame Rules Review
Tactical Commander wargame rules are designed for World War II skirmish actions involving 1:76 scale figures and vehicles. The rules cover almost every aspect of late World War II battles, with sections on air and naval support, paratroop, glider and beach landings, with a good blend of detail, realism, and playability.
All troops, equipment, and extra ammunition are given values in points. Each player receives a certain number of points before the battle from which to choose his forces. In addition to their cost, machine guns, mortars, radio sets, grenades, anti-tank mines, and other equipment take up certain load spaces inside vehicles, which need to be considered prior to the mission. The vehicle list section shows the load capacity of jeeps, trucks, trailers, half-tracks, tanks, and other vehicles which may be employed in a skirmish scenario. Using these rules, the ¾ ton trailer supplied with the Airfix M5.A1 Half-Track or Hasegawa Willys Jeep finally becomes a valuable wargame asset.
Contents
- Title: Tactical Commander
- Period: World War Two
- Type: Tactical Skirmish Wargame
- Time Scale: none given
- Ground Scale: 1:1000 (1 mm = 1 m)
- Troop Scale: 1 figure = 1 man
- Basing: single figure
- Armour penetration benchmarks
- Sherman vs. Lingèvres Panther: 0 % per game turn
- Author: Andrew Rathmell
- Format: 56-page rule book
- Language: English
- Publisher: Tabletop Games Ltd., Compton, Great Britain
- Published: 1982
Chapters
- Points Values
- Weapons points values
- Abilities
- Vehicles loads
- Movement
- Vehicles
- Infantry
- Communications
- Weather
- Actions
- Target Acquisition
- Armoured Action Example
- Cover
- Direct Fire
- Details of Guns
- Hit Scores
- Hits on AFVs
- Penetration
- Effects of Penetration
- Armoured Action Example continued
- Small Arms
- Melee
- Artillery Direct and Indirect Fire
- Jobs
- Engineering
- Defences
- Morale
- Buildings and Bridges
- Supression
- Smoke Screens
- Air Landing Troops
- Aircraft
- Aircraft Details
- Air Combat
- Ground Attack
- Naval Landings and Support
- Night Fighting
- Casualties
- Petrol and Supplies
- Interrogation
- Appendix A – Glossary of Terms
- Appendix B
- Vehicles
- German Vehicles
- German Artillery
- American Vehicles
- American Artillery
- British Vehicles
- British Artillery
- Russian Vehicles and Artillery
- Attack on Reffle – Example
- Notes and Scale
Quick Reference Sheets
- Movement and Morale Chart
- Small Arms and Gun Fire Chart
- Armour Penetration Chart
Tactical Commander rules are a valuable resource for wargamers interested in World War Two skirmish games. The amount of detail is amazing, and players may pick and choose which elements they wish to incorporate into their games.